I am a 3d and concept Artist with 27 years of experience in the video game industry. I have worked with very talented people at Irrational Games where I started as a Junior Artist on System Shock II and also worked on Swat 4, Bioshock and Bioshock Infinite. At Cryptic Studios I worked as a world builder on the unreleased Magic Legends. I am currently creating Spaceships for Star Trek Online
Game art design and development. Includes creative collaboration, creating concept art for
environments and props, and asset creation that includes models,materials, building sets and
kits.World building in Unity. Cleaning and optimizing models for game engine amd model integration from external artists.
I have experience in creating and integrating spaceships in STO. This involves building 3D models with varying levels of detail and creating materials that adhere to a trim system. Additionally, I handle the intricate process of naming and setting up skeletons for assets to ensure full customization in the game. I also dabble in creating concept art for spaceships. Aside from that, I worked as an environment artist, creating in-game assets such as props, building kits, and tiled kits to enhance levels. I also managed lighting and atmospheric effects and contributed to concept art during preproduction.
I designed concepts, materials, and 3D models for the weapons, interactive machines, and props in Bioshock Infinite and Bioshock. I also created concept art during preproduction. In my early years, I worked as a junior artist building props for SWAT 4 and System Shock II.