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Mauricio Tejerina
Mauricio Tejerina
3d - concept artist
Kittery, Maine, United States

Summary

I am a 3d and concept Artist with 27 years of experience in the video game industry. I have worked with very talented people at Irrational Games where I started as a Junior Artist on System Shock II and also worked on Swat 4, Bioshock and Bioshock Infinite. At Cryptic Studios I worked as a world builder on the unreleased Magic Legends. I am currently creating Spaceships for Star Trek Online

Skills

Concept ArtIllustration3D ModelingSculptingWorld Building

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Procreate
Procreate

Productions

    • Video Game
      System Shock II
    • Year
      1999
    • Role
      3d artist
    • Company
      Irrational Games
    • Video Game
      SWAT 4
    • Year
      2005
    • Role
      3d artist
    • Company
      Irrational Games
    • Video Game
      bioshock
    • Year
      2007
    • Role
      Concept artist - 3d artist
    • Company
      Irrational Games
    • Video Game
      Bioshock Infinite
    • Year
      2013
    • Role
      Concept artist - 3d artist
    • Company
      Irrational Games
    • Video Game
      bioshock DLC
    • Year
      2013
    • Role
      3d artist - concept artist
    • Company
      Irrational Games
    • Video Game
      StarTrek Online
    • Year
      2010
    • Role
      Senior artist
    • Company
      Cryptic Studios
    • Video Game
      Magic: Legends
    • Year
      2021
    • Role
      Concept artist - 3d artist
    • Company
      Cryptic Studios

Experience

  • Game Art Desinger at Frame Interactive
    remote, US
    June 2025 - August 2025

    Game art design and development. Includes creative collaboration, creating concept art for

    environments and props, and asset creation that includes models,materials, building sets and

    kits.World building in Unity. Cleaning and optimizing models for game engine amd model integration from external artists.

  • Senior Artist at Cryptic Studios
    Los Gatos, CA, US
    May 2014 - October 2024

    I have experience in creating and integrating spaceships in STO. This involves building 3D models with varying levels of detail and creating materials that adhere to a trim system. Additionally, I handle the intricate process of naming and setting up skeletons for assets to ensure full customization in the game. I also dabble in creating concept art for spaceships. Aside from that, I worked as an environment artist, creating in-game assets such as props, building kits, and tiled kits to enhance levels. I also managed lighting and atmospheric effects and contributed to concept art during preproduction.

  • Concept artist / 3d artist at Irrational Games
    Quincy, MA, US
    September 1998 - March 2014

    I designed concepts, materials, and 3D models for the weapons, interactive machines, and props in Bioshock Infinite and Bioshock. I also created concept art during preproduction. In my early years, I worked as a junior artist building props for SWAT 4 and System Shock II.